Course title | Experiential Education 2 |
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Course code | KPD/KVZA2 |
Organizational form of instruction | no contact |
Level of course | Bachelor |
Year of study | 3 |
Semester | Winter |
Number of ECTS credits | 3 |
Language of instruction | Czech |
Status of course | Compulsory-optional |
Form of instruction | unspecified |
Work placements | unspecified |
Recommended optional programme components | None |
Lecturer(s) |
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Course content |
1. The process of education through experience 2. Historical development of education through experience 3. Models of experience learning the theoretical foundation of education through experience 4. Setting objectives 5. Dramaturgy 6. Reflection 7. Security on experience events 8. Experimental games and their introduction 9. Creating games
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Learning activities and teaching methods |
Dialogic (discussion, interview, brainstorming), Skills training, Activating (simulations, games, drama)
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Learning outcomes |
Subject education experience has three parts. Education 1 experience allows students to gain concrete experience with the methodology of experiential courses. This experience builds the next part of the course. Education experience 2 is based on a detailed methodological analysis of information literacy course and training experience 3 shows an alternative approach to the concept of experiential education through expeditions, which builds on the findings of outdoor education. Within each of these camps develop their participants in their physical fitness, as well as social competence and the competence to solve problems; Think of specific topics courses (depending on their orientation). (GT)
Students in this course will learn the method of experiential learning - will be able to provide a clear and comprehensive plan experiential events, to select appropriate software products and at the same time gain knowledge of solutions and the gradual development of the field of experiential education. Moreover, students completing the course will master basic teaching skills, which include the creation and marketing of games and leadership reflection. (GT) |
Prerequisites |
Accomplished subject KVZA1 or KVZA3
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Assessment methods and criteria |
Oral examination, Colloquium, Test
Students combined study individually draw a seminar tasks (see study support) and is involved in scheduling contact teaching. Students combined study individually draw seminary task of two parts: a) a methodological analysis of the course or training in the subject training experience 1 (using the models comfort zone, Kolb's learning cycle and Flow); b) the proposed typological scenarios at least a 5-day experiential events with developing a program block (s applying the principles of dramaturgy). This seminar tasks are the basis for a joint discussion within the contact time at the end of the semester. KS Students have the opportunity to attend a 2 day course focused on experiential marketing activities, this part of the curriculum for students of KS is not required. (GT) |
Recommended literature |
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Study plans that include the course |
Faculty | Study plan (Version) | Category of Branch/Specialization | Recommended semester | |
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Faculty: Faculty of Theology | Study plan (Version): Free Time Education (2016) | Category: Pedagogy, teacher training and social care | 3 | Recommended year of study:3, Recommended semester: Winter |