The aim of the course is to provide students with a basic insight into cyberpsychology and ICT. The course will focus on theoretical definitions and practical applications of knowledge, particularly in the areas of cyberspace and cyberculture, social psychology in cyberspace, cyberbullying, safe behavior on the Internet, and, last but not least, digital games.
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Barak, A. Psychological aspects of cyberspace: theory, research, applications. Cambridge, 2008.
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Köpplová, B., Jirák J. Média a společnost. Portál, Praha, 2003.
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Lévy, P.:. Kyberkultura. Karolinum, Praha 2000.
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Miller, F. P., Vandome, A. F., McBrewster, J.:. Cyberpsychology. AlphaScript Publishing, 2010.
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Norman, K. Cyberpsychology:. An Introduction to Human-Computer Interaction, Cambridge, 2008.
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Staněk, J., Hynek, J. & Faltová, M. Děti a gaming - příručka pro rodiče. Praha : Grada, 2025. ISBN 978-80-271-5280-3.
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Staněk, J. Psychologie esportu. Praha : Grada, 2025. ISBN 978-80-271-5279-7.
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Subrahmanyam, K., Šmahel, D. Digital youth: The roel of media in development. New Yourk: Springer, 2011.
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Šmahel, D. Psychologie a internet. Triton, Praha, 2003.
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