Lecturer(s)
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Course content
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Content - Introduction to aesthetics in applied computer graphic - History and development of graphic arrangement of scientific publications (fonts, composition, structure) - Up-to-date tendency in graphical arrangement of public presentation - Summary, possibilities and suitability of the applied software (screen and vector graphics, 3D, 4D) - Practical part: processing of proper presentation, cover and title-page of the book (using the vector software), demonstrations of 3D models, seminary work in related topic.
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Learning activities and teaching methods
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Dialogic (discussion, interview, brainstorming), Demonstration, Graphic and art activities
- Semestral paper
- 11 hours per semester
- Preparation for classes
- 22 hours per semester
- Class attendance
- 28 hours per semester
- Preparation for credit
- 14 hours per semester
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Learning outcomes
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The goal of the classes is teaching the student to understand up-to-date aesthetical code and gaining basic knowledge on aesthetic standards of publically presented prints, web sites, tutorial CD-ROMs, PDF or PowerPoint presentations and others. The part of the seminar will be the introduction to history and development of aesthetic discourse within the scope of scientific presentation and current tendencies of graphic design. Graphic form of output of study work in other practical subjects will be consulted within the scope of the seminary.
Students will acquire theoretical knowledge and practical skills in applied computer graphics necessary for future practical activities.
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Prerequisites
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Basic computer work.
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Assessment methods and criteria
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Student performance assessment, Analysis of creative work (musical, visual, literary), Test
80% attendance, fulfillment of ongoing tasks, final work
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Recommended literature
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Dabner D. Grafický design v praxi, 2004, Slovart.
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Kovařík V. Adobe Photoshop v praxi, 2003, Grada.
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Krug S. Webová grafika, 2005, ComputerPress.
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