Content of lectures: Audio Technology Audio signal description, bands, features, frequency and time Analysis, signal Transformations: Fourier, Fast Fourier and Discrete Fourier (FT, FFT, DFT), Wavelets Sound and Music processing Signal digitalization, AD convertors, human ear anatomy, signal recording, compression. Studio and Music engineering, DAW software, recording and data processing software, MIDI standard, virtual instruments VST. Video Technology Video signal, human eye anatomy, video and snapshot taking, TV standards NTSC, PAL, MPEG-2 digitalization, bandwith, multiplex, entertainment studio components. Displays principles, CRT, LCD, plasma, Dolby-SR standard, Digital Surround. Principles of picture and video compressing, JPEG, TIFF, RAW, MPEG-4, AVI, DivX. Storage Media Fundamentals of analog and digital media. Principles of LP, tape, VHS, DAT, Audio, SACD, CD-ROM, DVD, DL, Blue-ray Content of practicals: Practicals will be provided in to the two parts. First part will be focused on computer using and experiments in test room. During second part students will be divided into the Teams to produce Audiovisual project. I.part, Practices Discrete Fourier Transformation. Computer laboratory, MATLAB. Hearing tests, physiology, psychology and music acoustic. Test room. Signal frequency features measuring, dynamic, ratio S/N. Test room. Sound signals compressing, psycho-acoustic dependences. Test room. Snapshot, computer processing. Computer laboratory. Picture processing, filtration, bright set up, histogram, geometrical transformations. Computer laboratory. II.part, Audiovisul Project Planning and production of entertainment Project. Recording, processing, post-production. Test room, Computer laboratory, outside if required.
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