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Lecturer(s)
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Klementová Kateřina, Mgr.
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Beták Kryštof, Mgr. Ph.D.
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Course content
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Topics: 1. AI applications - využití AI v každodenním a profesním životě 2. AI assistants and agents - chatboty, asistenti atd. 3. AI for productivity and creativity - práce s textem, obrazem, zvukem, videem a daty 4. AI in education - vzdělávací aplikace, personalizace, možnosti a limity AI 5. Mobile devices - smartphony, tablety, wearables a jejich ekosystémy 6. Mobile apps - typy aplikací, funkce, uživatelské rozhraní a uživatelská zkušenost 7. Apps, privacy and permissions - osobní data, oprávnění aplikací, tracking a bezpečnost 8. Gaming today - platformy, žánry, herní průmysl a aktuální trendy 9. Game design and player experience - herní mechaniky, příběh, interakce a UX 10. Online gaming, streaming and esports - online komunity, multiplayer, streaming a esport 11. Games and learning - game-based learning, gamifikace a vzdělávací hry 12. Digital literacy and digital wellbeing - kritická práce s digitálním obsahem, online identita, digitální stopa a zdravé používání technologií 13. Shrnutí témat, reflexe
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Learning activities and teaching methods
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Dialogic (discussion, interview, brainstorming), Work with text (with textbook, with book), Demonstration
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Learning outcomes
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The students will expand their knowledge of the English language to include disciplinary terms. They will master communication on specific topics, both in the oral (presentation, response to a question, instruction, explanation) and written (manual, manual, instruction) form. The students will develop skills allowing them to work with foreign language text, search for information and summarize written documents.
minimum level of proficiency in English: B1 (CEFR)
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Prerequisites
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unspecified
KAJ/7AIT1
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Assessment methods and criteria
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Student performance assessment, Test
Test, presentation on a particular topic.
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Recommended literature
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nukib-doporucuje-obezretnost-v-pouzivani-nahle-popularnich-aplikaci. .
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Cosgrove, J., & Cachia, R. DigComp 3.0: European Digital Competence Framework (5th ed.). 2025.
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European Union Agency for Cybersecurity. ENISA threat landscape 2025. 2025.
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Miao, F., Shiohira, K., & Lao, N. AI competency framework for students. 2024.
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Rangel-de Lazaro, G., & Duart, J. M. Moving learning: A systematic review of mobile learning applications for online higher education. 2023.
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